Data

1. The folder “data” contains the following key elements:

2. additional auxiliary files:

  • ideal_line.ai
  • sections.ini
  • semaphore.ini

1.
audio_sources.ini
Here are sounds from the environment, wie Wind, Birdsong, Viewers etc. certainly. Noise by dummy (AC_AUDIO_name) placed in the scene. There are no spherikale scattering, special similar to a loudspeaker, a pioneering scattering of ambient noise.

cameras.ini
Here, the camera positions and properties are stored.

crew.ini
This file defines the position of the teams will be selected.

groove.ini
Here the Meshdateien are listed, via the routes (den Asphalt) be dazzled. Gummiabrieb, Brake and impurities can be displayed and defined. A short guide you can find here.

lighting.ini
Here, the position and angle of the sun is determined.

map.ini
In this file, the mini map is placed and scaled.

overlays.ini
Determination of the checkpoint positions

surfaces.ini
All properties of the surfaces such as slip resistance, Unevenness, Sound, etc..

 

2. For a working line only listed up here files are required, for further optimizations following additional auxiliary files can be created:

ideal_line.ai
This is displayed in the game Ideal Line (Shortcut Ctrl I). Since the Ideal Line human opponent deviates from the ideal line of AI, this is recorded separately and in “data” Moved folder manually.
sections.ini
In Assetto Corsa, the individual expanded sections can be displayed by name. The content is as follows:

[SECTION_0]
IN=0.88
OUT=1
TEXT=Long Don

[SECTION_1]
IN=0
OUT=0.14
TEXT=Slim’s Shot

With “IN” and “OUT” the position or. Determined duration. The values ​​for this can be seen from the AC App “AI” refer.
Alternatively, there are also in 3dsmax “follow path” Function of the position 0-100% be seen.
TEXT is self-explanatory, the displayed text.

 

semaphore.ini

This file can be a traffic light illumination (the start sequence for the race start) be created. A sample file with a simple traffic light (red and green light) contains the following entries:
 
[GROUPS]
DISQUALIFIED=0
READY=1
START=1

[COLOR]
INTENSITY=1.1

[OBJECT_0]
TYPE=1
NAME=TLIGHT_RED_1
ORDER=0

[OBJECT_1]
TYPE=2
NAME=TLIGHT_GREEN_1
ORDER=0

 
The first few lines define the order in which the lamps are switched on and off. More complex traffic light systems with multiple lamps and different starting sequences, can be found currently only in the official drift and drag routes.

The value COLOR determines the luminosity of a switched-on lamp.

This is followed by the object list (the individual Meshes of a traffic light). Here, the respective type (Sequence type) assigned. In the example, TLIGHT_RED1 the red and green light-emitting TLIGHT_GREEN1 the body at the traffic lights. The sequences are “hardcoded” d.h. it needed no further adjustments. This sample and the matching object name a traffic light is already completely ready for use.