In the Groove.ini file the wear of the asphalt during a race is defined. Tire tracks, Brake Tire u.ä. Impurities are increased by the tire contact per round. Here is a Quick Start Guide:
Duplicate your Strassenmesh in your 3D software and rename the mesh (z.B.) in “Rubber” or “Skidmarks”. Delete all surfaces where no rubber particles and binder contained a texture similar to the example.
In the Grooves.ini the Meshbezeichnung can now be registered with the respective values. A Grooves.ini example looks like this:
Statement of Values:
GROOVES_NUMBER = determines the number of Meshes used
[GROOVE_0] = Definition of the first groove
NAME= der Meshname
MIN= Alpha-Wert (at the start of the race)
MAX= Alpha-Wert (maximum value)
MULT= Multiplicationswert (depending on the vehicle- and number of rounds)
A lower MULT value is calculated a faster increase in wear. The MIN- and MAX values can be taken directly from the ksEditor shader settings.
Remember, if you want to use several superimposed Meshes, that the object settings are chosen correctly in ksEditor.
“Cast Shadow” (Shadow) is not necessary for grooves. IsTransparent need to “True” be made, thus does not conflict with the underlying Meshebenen.