GROOVES

In the Groove.ini file the wear of the asphalt during a race is defined. Tire tracks, Brake Tire u.ä. Impurities are increased by the tire contact per round. Here is a Quick Start Guide:
Duplicate your Strassenmesh in your 3D software and rename the mesh (z.B.) in “Rubber” or “Skidmarks”. Delete all surfaces where no rubber particles and binder contained a texture similar to the example.

grooves-bsp1

In the Grooves.ini the Meshbezeichnung can now be registered with the respective values. A Grooves.ini example looks like this:

[HEADER]
GROOVES_NUMBER=3

[GROOVE_0]
NAME=skidmarks
MIN=0.3
MAX=1
MULT=5

[GROOVE_1]
NAME=trackdirt
MIN=0.3
MAX=0.95
MULT=5

[GROOVE_2]
NAME=kerbdirt
MIN=0.2
MAX=1
MULT=4

Statement of Values:
GROOVES_NUMBER = determines the number of Meshes used
[GROOVE_0] = Definition of the first groove
NAME= der Meshname
MIN= Alpha-Wert (at the start of the race)
MAX= Alpha-Wert (maximum value)
MULT= Multiplicationswert (depending on the vehicle- and number of rounds)

A lower MULT value is calculated a faster increase in wear. The MIN- and MAX values ​​can be taken directly from the ksEditor shader settings.

grooves-1

Remember, if you want to use several superimposed Meshes, that the object settings are chosen correctly in ksEditor.

grooves-2

“Cast Shadow” (Shadow) is not necessary for grooves. IsTransparent need to “True” be made, thus does not conflict with the underlying Meshebenen.

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