SFX

This is an additional folder (the namme can be freely defined “sfx” is in the game industry, the more familiar term (SoundFX). The folder contains all the ambient noise, on and off the track are to be heard.
The format for sound files is WAV 44100 Hz (monkey).
The sounds are managed under track name / data / audio_sources.ini.
For placement on the map a dummy object is created.
Der lautet Code:
[AC_AUDIO_crowd1]
VOLUME_SCALE=8
VOLUME=0.9
FILENAME=content/tracks/gentrack1/sfx/crowd1.wav

[AC_AUDIO_birds1]
VOLUME_SCALE=7
VOLUME=0.5
FILENAME=content/tracks/gentrack1/sfx/crowd1.wav

AC_AUDIO_crowd1 = Name des Dummys
VOLUMNE_SCALE = environment size (how far the sound is listening)
Volumnia = Lautstärke
FILNAME = The folder path to the WAV file